Vae Victis

Action-Adventure

Unreal Engine 5 - Blueprint - PC - May/June 2026
28 students - 1½ month

My Work on this Project

Nemesis - Boss Fight

The boss was made using a State Tree and an AIController. Its behavior varies depending on several parameters, such as its distance from the player or the most recent patterns it has used.

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Bubble Dialogues

Bubble dialogues use Unreal's Widget Components to make it easy for the Game Designers to place dialogues wherever they want in the level, as well as Data Assets to make them editable through an intuitive interface.

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Telegraph Decal Shader

Enemy patterns are represented by this shader. It is easily adjustable via several parameters that can be modified directly within the animation montages.

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Shockwave Post Process Shader

The player's successful parries are rewarded with this visual effect, which uses Unreal's Post Process Materials.

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Gallery

Contact

joachimlegrand.pro@gmail.com | LinkedIn