Neon Infiltrator
Infiltration Demo
Unreal Engine 5 - Blueprint - PC - January 2026
Solo project - 2 weeks
Neon Infiltrator is a third-person infiltration demo made to improve my skills using Unreal Engine 5.
Reach the end of the level without being spotted. Fill your breath gauge by moving and unleash it to freeze enemies shortly.
Activate mecanisms such as elevators or door terminals to progress through the level.
I made use of many Unreal tools such as :- -Animation & Widget Blueprints,
- -Behavior Trees to control the enemies' AI,
- -Material Shaders to create visual effects,
- -Input Mapping Contexts for modular input management.
Shaders & VFX GIFs
IA Behavior Feedback
The appearance of enemies changes depending on their state. They turn yellow with a question mark when they hear noise, then red with an exclamation mark when they spot the player.
Turbine Activation and Cable Effect
When the player reaches a turbine with their breath, it activates, then the cable that connects it to the elevator gradually fills. The elevator activates once the cable is completely filled.
Door Opening Shader
The door has a progressive activation effect from the center to the edges when opened. Its appearance is notably inspired by the laser doors from Star Wars Episode I.