This game was made as part of the Ubisoft Volunteer Week Game Jam.
The theme was "Weathering the Storms: From Preparation to Action to Reconstruction", in partnership with the NGO Direct Relief.
Help Osiris, the God of life, protect your village against Seth, the God of storms, who summons waves of tornadoes.
Deflect the tornadoes' path by blowing on them so they don't hit your structures!
Out of nearly 50 projects, some of which were carried out by Ubisoft professionals, ours was awarded:- 🥇 1st in Quality & Playability
- 🥇 1st in Fun & Appeal
- 🥉 3rd in Theme & Innovation
- 🥈 2nd in Overall ranking.
My Contributions
- Player Movement & Wind Physics
Coded player movements to move around the borders of the village, whether in a square or another shape.
Integrated physics for the wind to influence the trajectory of tornadoes.
- Modular Gameplay Features
Created an easy-to-use dialogue system to improve immersion.
Integrated a dynamic shop feature with player upgrades and item details.
Conceptualized a modular flow management to easily adjust the game's pace between combat, dialogue and shop phases.
- Game Feel & Juiciness
Coded shaders to animate player wind and tornadoes. Used Unity's particle system to improve tornado visuals.
Integrated several game feel features such as dialogue visual effects and gold gain display.